TowerDefense/Levels/Scripts/Camera.gd
2025-09-06 15:16:48 +02:00

39 lines
1.1 KiB
GDScript

extends Camera3D
const SCREEN_MARGIN : int = 50
const SCREEN_MOVEMENT_SPEED : float = .05
@export var curve : Curve
func _ready() -> void:
curve.bake()
func _process(_delta: float) -> void:
var windowSize : Vector2i = get_window().size
var mousePosition : Vector2 = get_viewport().get_mouse_position()
if mousePosition.x < SCREEN_MARGIN:
position.x += -SCREEN_MOVEMENT_SPEED
if mousePosition.y < SCREEN_MARGIN:
position.z += -SCREEN_MOVEMENT_SPEED
if mousePosition.x > windowSize.x - SCREEN_MARGIN:
position.x += SCREEN_MOVEMENT_SPEED
if mousePosition.y > windowSize.y - SCREEN_MARGIN:
position.z += SCREEN_MOVEMENT_SPEED
func _input(event: InputEvent) -> void:
if not event is InputEventMouseButton:
return
var newPosition : float = position.y
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
newPosition = clampf(newPosition - .2, curve.min_value, curve.max_value)
elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
newPosition = clampf(newPosition + .2, curve.min_value, curve.max_value)
rotation.x = deg_to_rad(curve.sample(newPosition))
position.y = newPosition