TowerDefense/Levels/Scripts/Camera.gd

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GDScript3
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extends Camera3D
const SCREEN_MARGIN : int = 50
const SCREEN_MOVEMENT_SPEED : float = .05
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@export var curve : Curve
func _ready() -> void:
curve.bake()
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func _process(_delta: float) -> void:
var windowSize : Vector2i = get_window().size
var mousePosition : Vector2 = get_viewport().get_mouse_position()
if mousePosition.x < SCREEN_MARGIN:
position.x += -SCREEN_MOVEMENT_SPEED
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if mousePosition.y < SCREEN_MARGIN:
position.z += -SCREEN_MOVEMENT_SPEED
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if mousePosition.x > windowSize.x - SCREEN_MARGIN:
position.x += SCREEN_MOVEMENT_SPEED
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if mousePosition.y > windowSize.y - SCREEN_MARGIN:
position.z += SCREEN_MOVEMENT_SPEED
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func _input(event: InputEvent) -> void:
if not event is InputEventMouseButton:
return
var newPosition : float = position.y
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
newPosition = clampf(newPosition - .2, curve.min_value, curve.max_value)
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elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
newPosition = clampf(newPosition + .2, curve.min_value, curve.max_value)
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rotation.x = deg_to_rad(curve.sample(newPosition))
position.y = newPosition