extends Camera3D const SCREEN_MARGIN : int = 50 const SCREEN_MOVEMENT_SPEED : float = .05 @export var curve : Curve func _ready() -> void: curve.bake() func _process(_delta: float) -> void: var windowSize : Vector2i = get_window().size var mousePosition : Vector2 = get_viewport().get_mouse_position() if mousePosition.x < SCREEN_MARGIN: position.x += -SCREEN_MOVEMENT_SPEED if mousePosition.y < SCREEN_MARGIN: position.z += -SCREEN_MOVEMENT_SPEED if mousePosition.x > windowSize.x - SCREEN_MARGIN: position.x += SCREEN_MOVEMENT_SPEED if mousePosition.y > windowSize.y - SCREEN_MARGIN: position.z += SCREEN_MOVEMENT_SPEED func _input(event: InputEvent) -> void: if not event is InputEventMouseButton: return var newPosition : float = position.y if event.button_index == MOUSE_BUTTON_WHEEL_UP: newPosition = clampf(newPosition - .2, curve.min_value, curve.max_value) elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN: newPosition = clampf(newPosition + .2, curve.min_value, curve.max_value) rotation.x = deg_to_rad(curve.sample(newPosition)) position.y = newPosition