TowerDefense/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
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config/name="Pole Pixel Defense Force"
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run/main_scene="uid://2xw1yn1tmlcy"
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config/features=PackedStringArray("4.4")
config/icon="res://icon.svg"
[autoload]
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EventBus="*res://Globals/EventBus.gd"
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Transition="*res://Globals/transition.tscn"
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SignalLens="*res://addons/signal_lens/autoload/signal_lens_autoload.gd"
Game="*res://Globals/Game.gd"
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[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
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[editor_plugins]
enabled=PackedStringArray("res://addons/signal_lens/plugin.cfg")
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[file_customization]
folder_colors={
"res://Assets/": "green",
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"res://Enemies/": "orange",
"res://Enemies/Scenes/": "pink",
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"res://Globals/": "blue",
"res://Levels/": "yellow",
"res://Levels/Scripts/": "blue",
"res://Tiles/": "yellow",
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"res://Towers/": "orange",
"res://Towers/Projectiles/": "orange",
"res://Towers/Scenes": "pink",
"res://Towers/Scenes/": "pink",
"res://UI/": "green",
"res://Upgrades/": "purple",
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"res://Waves/": "pink"
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}
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[input]
build={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(344, 20),"global_position":Vector2(353, 68),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
rest={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(263, 18),"global_position":Vector2(272, 66),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
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[layer_names]
3d_physics/layer_1="floor"
3d_physics/layer_2="tower"
3d_physics/layer_3="baddy"
3d_physics/layer_4="cube"