2025-03-26 18:55:43 +01:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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2025-06-18 12:19:43 +02:00
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config/name="Pole Pixel Defense Force"
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2025-08-20 00:58:53 +02:00
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run/main_scene="uid://2xw1yn1tmlcy"
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2025-03-26 18:55:43 +01:00
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config/features=PackedStringArray("4.4")
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config/icon="res://icon.svg"
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[autoload]
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GameManager="*res://Globals/GameManager.gd"
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2025-04-02 18:02:13 +02:00
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EventBus="*res://Globals/EventBus.gd"
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2025-03-26 18:55:43 +01:00
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[file_customization]
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folder_colors={
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"res://Assets/": "green",
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"res://Bullets/": "orange",
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"res://Globals/": "blue",
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"res://Scripts/": "blue",
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"res://Tiles/": "orange",
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"res://Towers/": "orange",
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2025-06-18 12:19:43 +02:00
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"res://Upgrades/": "pink",
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2025-03-26 18:55:43 +01:00
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"res://Waves/": "pink",
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"res://enemies/": "orange"
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}
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2025-03-27 09:54:36 +01:00
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[input]
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build={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(344, 20),"global_position":Vector2(353, 68),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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2025-04-04 17:56:56 +02:00
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rest={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(263, 18),"global_position":Vector2(272, 66),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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2025-04-02 18:02:13 +02:00
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[layer_names]
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3d_physics/layer_1="floor"
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3d_physics/layer_2="tower"
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3d_physics/layer_3="baddy"
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2025-06-05 15:35:19 +02:00
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3d_physics/layer_4="cube"
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