TowerDefense/UI/energy_bar_3d.gd

15 lines
308 B
GDScript

extends Sprite3D
class_name EnergyBar3D
@onready var bar : ProgressBar = $SubViewport/EnergyBar2D
func _ready() -> void:
texture = $SubViewport.get_texture()
func set_up(value : int, max_amount : int) -> void:
bar.setup_bar(value, max_amount)
func update(value : int) -> void:
bar.update_bar(value)