extends Sprite3D class_name EnergyBar3D @onready var bar : ProgressBar = $SubViewport/EnergyBar2D func _ready() -> void: texture = $SubViewport.get_texture() func set_up(value : int, max_amount : int) -> void: bar.setup_bar(value, max_amount) func update(value : int) -> void: bar.update_bar(value)