TowerDefense/world.gd
2025-03-26 18:55:43 +01:00

32 lines
996 B
GDScript

extends Node3D
@onready var cam : Camera3D = $Camera3D
#@onready var selector : Node3D = $Selector
func _ready() -> void:
$Spawner.spawn_next_wave()
#func _process(delta: float) -> void:
#handle_player_controls()
#func handle_player_controls() -> void:
#var space_state : PhysicsDirectSpaceState3D = get_world_3d().direct_space_state
#var mouse_pos : Vector2 = get_viewport().get_mouse_position()
#
#var origin : Vector3 = cam.project_ray_origin(mouse_pos)
#var end : Vector3 = origin + cam.project_ray_normal(mouse_pos) * 100
#var ray : PhysicsRayQueryParameters3D = PhysicsRayQueryParameters3D.create(origin, end)
#ray.collide_with_bodies = true
#
#var ray_result : Dictionary = space_state.intersect_ray(ray)
#
#if ray_result.is_empty():
#selector.visible = false
#return
#
#selector.visible = true
#var collider : CollisionObject3D = ray_result.get("collider")
#selector.global_position = collider.global_position
#selector.global_position += Vector3(0.0,0.2,0.0)