extends Node3D @onready var cam : Camera3D = $Camera3D #@onready var selector : Node3D = $Selector func _ready() -> void: $Spawner.spawn_next_wave() #func _process(delta: float) -> void: #handle_player_controls() #func handle_player_controls() -> void: #var space_state : PhysicsDirectSpaceState3D = get_world_3d().direct_space_state #var mouse_pos : Vector2 = get_viewport().get_mouse_position() # #var origin : Vector3 = cam.project_ray_origin(mouse_pos) #var end : Vector3 = origin + cam.project_ray_normal(mouse_pos) * 100 #var ray : PhysicsRayQueryParameters3D = PhysicsRayQueryParameters3D.create(origin, end) #ray.collide_with_bodies = true # #var ray_result : Dictionary = space_state.intersect_ray(ray) # #if ray_result.is_empty(): #selector.visible = false #return # #selector.visible = true #var collider : CollisionObject3D = ray_result.get("collider") #selector.global_position = collider.global_position #selector.global_position += Vector3(0.0,0.2,0.0)