add resource for projectile

This commit is contained in:
Varylios 2025-08-31 23:07:55 +02:00
parent 26391cd7b2
commit 740d979efa
16 changed files with 98 additions and 82 deletions

View file

@ -1,30 +1,10 @@
[gd_resource type="Resource" script_class="Level" load_steps=3 format=3 uid="uid://hlv6kd67wipi"]
[sub_resource type="GDScript" id="GDScript_5jnuq"]
script/source = "@tool
extends Resource
class_name Level
@export var waves : Array[Wave]
@export var auto_start : bool = false
@export var allowedTowers : Array[Tower.TYPES] : set = allowedTowersHasChanged
func allowedTowersHasChanged(value) -> void:
allowedTowers = value
if Engine.is_editor_hint():
EventBus.allowedTowerHasChange.emit(allowedTowers)
"
[sub_resource type="GDScript" id="GDScript_h3rs5"]
script/source = "extends Resource
class_name Wave
@export var troops : Array[Troop]
"
[ext_resource type="Script" uid="uid://cuhq6u67cbbqm" path="res://Scripts/Level/Level.gd" id="1_e3k30"]
[ext_resource type="Script" uid="uid://chu8s12rtdeqx" path="res://Scripts/Level/Wave.gd" id="2_8ao5l"]
[resource]
script = SubResource("GDScript_5jnuq")
waves = Array[SubResource("GDScript_h3rs5")]([])
script = ExtResource("1_e3k30")
waves = Array[ExtResource("2_8ao5l")]([])
auto_start = false
allowedTowers = Array[int]([])

View file

@ -4,3 +4,8 @@ var selected_collider : CollisionObject3D
func _ready() -> void:
$WaveManager.spawn_next_wave()
EventBus.projectile_shooted.connect(onProjectileShooted)
func onProjectileShooted(projectile : Projectile) -> void:
add_child(projectile)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://ky0uewndeuwv"]
[gd_scene load_steps=13 format=3 uid="uid://ky0uewndeuwv"]
[ext_resource type="Script" uid="uid://qqid42jkpkmv" path="res://Levels/world.gd" id="1_fj7yv"]
[ext_resource type="Texture2D" uid="uid://o83munu8dibp" path="res://Assets/Icones/kenney_game_icons_vector.svg" id="3_ikoig"]
@ -7,7 +7,6 @@
[ext_resource type="Resource" uid="uid://ob41fnhkjr3o" path="res://Levels/level_1.tres" id="8_44brb"]
[ext_resource type="PackedScene" uid="uid://gp46cl8euhyf" path="res://Levels/map_1.tscn" id="8_rljl1"]
[ext_resource type="PackedScene" uid="uid://p6a6rb7sgeqd" path="res://UI/gui.tscn" id="12_ikoig"]
[ext_resource type="Script" uid="uid://xkk2pxkrwsq8" path="res://bullet_container.gd" id="12_k3n1d"]
[sub_resource type="Animation" id="Animation_oyb16"]
length = 0.001
@ -114,9 +113,6 @@ light_energy = 0.0
[node name="GUI" parent="CanvasLayer" instance=ExtResource("12_ikoig")]
[node name="BulletContainer" type="Node3D" parent="."]
script = ExtResource("12_k3n1d")
[node name="Towers" type="Node3D" parent="."]
[node name="Map1" parent="." instance=ExtResource("8_rljl1")]

View file

@ -1,32 +1,20 @@
extends CharacterBody3D
class_name Projectile
const ENEMY : int = 1
const ALLY : int = 2
const TARGET_ENEMY : int = 1 ## Flag to target enemy
const TARGET_ALLY : int = 2 ## Flag to target ally
const MINIMUN_AREA : float = .1
@export var speed : int = 20
@export_range(MINIMUN_AREA, 1000) var radius : float = MINIMUN_AREA
@export var isAOE := false
@export_flags("Enemies", "Alliés") var allowedTargets : int = ENEMY
@onready var projectileArea : CollisionShape3D = $Impact/ProjectileArea
@onready var projectileSize : CollisionShape3D = $Impact/ProjectileSize
var speed : int = 20
var isAOE : bool = false
var allowedTargets : int = TARGET_ENEMY
var target : PhysicsBody3D
var damage : int = 1
var bodiesInRange : Array[Node3D]
var enemiesInRange : Array[Enemy]
var allyInRange : Array[Tower]
func _ready() -> void:
enemiesInRange.append(target)
func _physics_process(delta: float) -> void:
if is_instance_valid(target):
velocity = global_position.direction_to(target.global_position) * speed
@ -38,7 +26,6 @@ func _physics_process(delta: float) -> void:
func onBodyEnteredDamageArea(body: Node3D) -> void:
print(body.get_class())
if isAOE && targetable(body):
if body is Enemy:
enemiesInRange.append(body)
@ -46,29 +33,40 @@ func onBodyEnteredDamageArea(body: Node3D) -> void:
allyInRange.append(body)
func OnBodyExitedDamageArea(body: Node3D) -> void:
func onBodyExitedDamageArea(body: Node3D) -> void:
if body is Enemy:
enemiesInRange.erase(body)
if body is Tower:
allyInRange.erase(body)
func onBodyCollideWithProjectile(body : Node3D) -> void:
func onBodyCollideWithProjectile(body: Node3D) -> void:
if body == target:
resolveDamages()
func targetable(body: Node3D) -> bool:
if body is Enemy:
return ENEMY & allowedTargets
return TARGET_ENEMY & allowedTargets
if body is Tower:
return ALLY & allowedTargets
return TARGET_ALLY & allowedTargets
return false
func resolveDamages() -> void:
print(enemiesInRange)
for enemy in enemiesInRange:
enemy.take_damage(damage)
queue_free()
func loadProjectile(resource : ProjectileResource, startPosition: Vector3, _target: PhysicsBody3D) -> void:
target = _target
enemiesInRange.append(target)
global_position = startPosition
speed = resource.speed
isAOE = resource.isAOE
allowedTargets = resource.allowedTargets
$Sprite3D.texture = resource.sprite
if isAOE && resource.damageArea:
$DamageArea/ProjectileArea.shape = resource.damageArea

View file

@ -0,0 +1,10 @@
extends Resource
class_name ProjectileResource
@export var speed : int = 20
@export var damage : int = 1
@export var isAOE : bool = false
@export_flags("Enemies", "Alliés") var allowedTargets : int = 1
@export var damageArea : Shape3D
@export var sprite : Texture2D

View file

@ -0,0 +1 @@
uid://ddgbr0n8kic3y

View file

@ -7,11 +7,10 @@
radius = 0.1
[sub_resource type="SphereShape3D" id="SphereShape3D_dsts2"]
radius = 1.5
radius = 0.1
[node name="Projectile" type="CharacterBody3D"]
script = ExtResource("1_ggq0q")
speed = 10
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_r5o86")
@ -34,9 +33,8 @@ collision_layer = 4
collision_mask = 4
[node name="ProjectileArea" type="CollisionShape3D" parent="DamageArea"]
shape = SubResource("SphereShape3D_dsts2")
debug_color = Color(0.926858, 0.237749, 0.335021, 0.42)
[connection signal="body_entered" from="HitBox" to="." method="onBodyCollideWithProjectile" flags=3]
[connection signal="body_entered" from="DamageArea" to="." method="onBodyEnteredDamageArea"]
[connection signal="body_exited" from="DamageArea" to="." method="OnBodyExitedDamageArea"]
[connection signal="body_exited" from="DamageArea" to="." method="onBodyExitedDamageArea"]

View file

@ -10,7 +10,7 @@ var _state := STATE.IDLE
var selected_tower_type : Tower.TYPE = Tower.TYPE.NONE
@onready var cam : Camera3D = $"../Camera3D"
@onready var the_cube : TheCube = %TheCube
@onready var the_cube : TheCube = $"../Map1/TheCube"
@onready var selection_icon : Sprite3D = $Sprite3DSelection
var towers : Dictionary

View file

@ -1,10 +1,25 @@
[gd_scene load_steps=6 format=3 uid="uid://ck1qryleu80s"]
[gd_scene load_steps=10 format=3 uid="uid://ck1qryleu80s"]
[ext_resource type="PackedScene" uid="uid://trg7ag3dqr2l" path="res://Towers/tower.tscn" id="1_gvvig"]
[ext_resource type="Script" uid="uid://16hafh01iv" path="res://Towers/Aline/aline.gd" id="2_6sjqq"]
[ext_resource type="Texture2D" uid="uid://cob1lydkirn20" path="res://Assets/Icones/raccoon-head.svg" id="3_6h033"]
[ext_resource type="Script" uid="uid://bg0x4egeu17qb" path="res://Scripts/Upgrades/TowerUpgrade.gd" id="3_p2nb1"]
[ext_resource type="Script" uid="uid://ddgbr0n8kic3y" path="res://Projectiles/ProjectileResource.gd" id="4_ck6a3"]
[ext_resource type="Texture2D" uid="uid://315k07rsgf6t" path="res://Assets/Characters/Female1.png" id="5_l514g"]
[ext_resource type="Texture2D" uid="uid://dqyhhvxpwtpsy" path="res://Assets/Emotes/emote_star.png" id="5_lhd8w"]
[sub_resource type="SphereShape3D" id="SphereShape3D_lhd8w"]
radius = 0.6
[sub_resource type="Resource" id="Resource_lhd8w"]
script = ExtResource("4_ck6a3")
speed = 20
damage = 10
isAOE = true
allowedTargets = 1
damageArea = SubResource("SphereShape3D_lhd8w")
sprite = ExtResource("5_lhd8w")
metadata/_custom_type_script = "uid://ddgbr0n8kic3y"
[node name="Aline" instance=ExtResource("1_gvvig")]
script = ExtResource("2_6sjqq")
@ -13,10 +28,11 @@ tower_type = 2
icone = ExtResource("3_6h033")
bio = ""
price = 150
bullet_damage = 10
projectileRessource = SubResource("Resource_lhd8w")
action_cooldown = 2.5
energy_cost = 25.0
tower_shop = Array[ExtResource("3_p2nb1")]([])
[node name="Sprite3D" parent="." index="6"]
[node name="Sprite3D" parent="." index="5"]
texture = ExtResource("5_l514g")
frame = 10

View file

@ -1,9 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://c4ta0aynybpis"]
[gd_scene load_steps=8 format=3 uid="uid://c4ta0aynybpis"]
[ext_resource type="PackedScene" uid="uid://trg7ag3dqr2l" path="res://Towers/tower.tscn" id="1_yctfx"]
[ext_resource type="Script" uid="uid://cyxxauybvvfyj" path="res://Towers/Evan/evan.gd" id="2_fuecn"]
[ext_resource type="Texture2D" uid="uid://dwwgho6f8f4kj" path="res://Assets/Icones/penguin.svg" id="3_nvfjk"]
[ext_resource type="Script" uid="uid://ddgbr0n8kic3y" path="res://Projectiles/ProjectileResource.gd" id="4_el20i"]
[ext_resource type="Script" uid="uid://bg0x4egeu17qb" path="res://Scripts/Upgrades/TowerUpgrade.gd" id="4_v32j5"]
[ext_resource type="Texture2D" uid="uid://dqyhhvxpwtpsy" path="res://Assets/Emotes/emote_star.png" id="5_el20i"]
[sub_resource type="Resource" id="Resource_ykufo"]
script = ExtResource("4_el20i")
speed = 20
damage = 1
isAOE = false
allowedTargets = 1
sprite = ExtResource("5_el20i")
metadata/_custom_type_script = "uid://ddgbr0n8kic3y"
[node name="Evan" instance=ExtResource("1_yctfx")]
script = ExtResource("2_fuecn")
@ -11,5 +22,5 @@ tower_name = "Evan"
tower_type = 5
icone = ExtResource("3_nvfjk")
bio = ""
bullet_damage = 1
projectileRessource = SubResource("Resource_ykufo")
tower_shop = Array[ExtResource("4_v32j5")]([])

View file

@ -1,8 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://bj6srer7ghf7p"]
[gd_scene load_steps=7 format=3 uid="uid://bj6srer7ghf7p"]
[ext_resource type="PackedScene" uid="uid://trg7ag3dqr2l" path="res://Towers/tower.tscn" id="1_7f7qx"]
[ext_resource type="Script" uid="uid://q4o384wv3ijj" path="res://Towers/Pierre/pierre.gd" id="1_v16mf"]
[ext_resource type="Texture2D" uid="uid://bb4wihq1n1wm7" path="res://Assets/Icones/labrador-head.svg" id="3_odfqx"]
[ext_resource type="Script" uid="uid://ddgbr0n8kic3y" path="res://Projectiles/ProjectileResource.gd" id="4_3juah"]
[ext_resource type="Texture2D" uid="uid://dqyhhvxpwtpsy" path="res://Assets/Emotes/emote_star.png" id="5_p33h4"]
[sub_resource type="Resource" id="Resource_3ht5a"]
script = ExtResource("4_3juah")
speed = 20
damage = 5
isAOE = false
allowedTargets = 1
sprite = ExtResource("5_p33h4")
metadata/_custom_type_script = "uid://ddgbr0n8kic3y"
[node name="Pierre" instance=ExtResource("1_7f7qx")]
script = ExtResource("1_v16mf")
@ -10,6 +21,7 @@ tower_name = "Pierre"
tower_type = 1
icone = ExtResource("3_odfqx")
bio = null
projectileRessource = SubResource("Resource_3ht5a")
action_cooldown = 1.0
max_energy = 50.0
energy_regen = 5.0

View file

@ -5,16 +5,16 @@ class_name Tower
# DANGER "NONE" Should always be first
enum TYPE { NONE, PIERRE, ALINE, MAXENCE, VICTORIA, EVAN, ALEX, GERALDINE }
var projectile : PackedScene = preload("res://Projectiles/projectile.tscn")
var projectileScene : PackedScene = preload("res://Projectiles/projectile.tscn")
@export var tower_name : String = "None"
@export var tower_type : TYPE
@export var icone : Texture2D
@export var bio : String
@export var price : int = 100
@export_group("Attack")
@export var projectile_damage : int = 1
@export var projectileRessource : ProjectileResource
@export var action_cooldown : float = 1.5:
set(value):
action_cooldown = clamp(value, 0.3, 999)
@ -103,10 +103,8 @@ func _process(delta: float) -> void:
func shoot() -> void:
energy -= energy_cost
var projectile : Projectile = projectile.instantiate()
projectile.target = current
projectile.damage = projectile_damage
projectile.global_position = $Aim.global_position
var projectile : Projectile = projectileScene.instantiate()
projectile.loadProjectile(projectileRessource, $Aim.global_position, current)
EventBus.projectile_shooted.emit(projectile)

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@ -1,6 +1,6 @@
[gd_scene load_steps=10 format=3 uid="uid://trg7ag3dqr2l"]
[ext_resource type="Script" uid="uid://8kpvuurr5h5n" path="res://Towers/tower.gd" id="1_egfuc"]
[ext_resource type="Script" uid="uid://8kpvuurr5h5n" path="res://Towers/Tower.gd" id="1_egfuc"]
[ext_resource type="Texture2D" uid="uid://bn6ikwol6x8r0" path="res://Assets/Characters/Male1.png" id="2_egfuc"]
[ext_resource type="Texture2D" uid="uid://uptdcefxlv4c" path="res://Assets/Icones/ppdf_bio_image_placeholder_2.png" id="2_mnaic"]
[ext_resource type="Script" uid="uid://bg0x4egeu17qb" path="res://Scripts/Upgrades/TowerUpgrade.gd" id="3_5dr1v"]

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@ -30,8 +30,8 @@ func _on_button_quit_game_pressed() -> void:
get_tree().quit()
func allowedTowerHasChange(allowedTowers : Array[Tower.TYPE]) -> void:
self.allowedTowers = allowedTowers
func allowedTowerHasChange(_allowedTowers : Array[Tower.TYPE]) -> void:
allowedTowers = _allowedTowers
if is_node_ready():
addTowerButtonNodes()

View file

@ -1,8 +0,0 @@
extends Node3D
func _ready() -> void:
EventBus.projectile_shooted.connect(_on_EventBus_projectile_shooted)
func _on_EventBus_projectile_shooted(projectile : Projectile) -> void:
add_child(projectile)

View file

@ -1 +0,0 @@
uid://xkk2pxkrwsq8