Changed enemy.speed int to float

This commit is contained in:
Daydreel 2025-09-06 21:45:37 +02:00
parent ca8b39c325
commit 1207e728fd
2 changed files with 3 additions and 1 deletions

View file

@ -9,6 +9,8 @@ viewport_path = NodePath("Enemy/HealthBar3D/SubViewport")
[node name="PathFollow3D" instance=ExtResource("1_f3rau")]
[node name="Enemy" parent="." index="0"]
speed = 0.5
base_attack_damage = 5
max_life = 20
money = 25

View file

@ -6,7 +6,7 @@ signal died
@onready var death_vfx_packed : PackedScene = preload("res://VFX/death_particles.tscn")
@onready var sad_vfx_packed : PackedScene = preload("res://VFX/sad_particles.tscn")
@export var speed : int = 1
@export var speed : float = 1
@export var base_attack_damage : int = 1
@export var max_life : int = 5
@export var money : int = 5