2025-09-03 18:39:58 +02:00
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extends Resource
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class_name Upgrade
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2025-09-05 19:33:56 +02:00
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enum SCALE_TYPE { NONE, LINEAR, EXP, LOG }
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2025-09-03 18:39:58 +02:00
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enum UPGRADE_DIRECTION { INCREASE = 1, DECREASE = -1 }
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@export var icon : Texture2D = preload("res://Assets/Icones/medal2.png")
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2025-09-05 19:33:56 +02:00
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@export var text : String
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@export var baseCost : int :
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set(value):
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baseCost = value
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cost = value
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2025-09-05 04:07:17 +02:00
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@export_range(0.001, 999, 0.001, "hide_slider") var value : float
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2025-09-03 18:39:58 +02:00
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@export_range(-1, 100, 1, "hide_slider") var maxLevel : int = -1 ##[param -1] for infinite leveling
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@export_group("Upgrade Scaling")
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@export var upgradeDirection : UPGRADE_DIRECTION = UPGRADE_DIRECTION.INCREASE
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2025-09-05 19:33:56 +02:00
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@export var upgradeScaleType : SCALE_TYPE = SCALE_TYPE.NONE
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2025-09-03 18:39:58 +02:00
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@export var costScaleType : SCALE_TYPE = SCALE_TYPE.LINEAR
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@export var costModificator : float
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2025-09-05 19:33:56 +02:00
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var cost : int
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2025-09-03 18:39:58 +02:00
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var level : int = 0
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var isLevelMax : bool :
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get(): return maxLevel == level
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2025-09-05 19:33:56 +02:00
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func upgradeProperty(tower: Variant, property: String) -> void:
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tower.set(property, getNextValue(tower.get(property)))
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2025-09-03 18:39:58 +02:00
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func upgradeUpgrade() -> void:
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2025-09-05 19:33:56 +02:00
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level += 1
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Game.money -= cost
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cost += costModificator
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2025-09-03 18:39:58 +02:00
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2025-09-04 02:54:37 +02:00
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func canUpgrade():
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2025-09-04 17:59:23 +02:00
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return not isLevelMax && Game.money > cost
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2025-09-03 18:39:58 +02:00
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func getNextValue(oldValue):
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2025-09-05 19:33:56 +02:00
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match upgradeScaleType:
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SCALE_TYPE.NONE: return oldValue + value
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SCALE_TYPE.LINEAR: return oldValue + (value * upgradeDirection * level)
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