TowerDefense/Upgrades/Upgrade.gd

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extends Resource
class_name Upgrade
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enum SCALE_TYPE { NONE, LINEAR, EXP, LOG }
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enum UPGRADE_DIRECTION { INCREASE = 1, DECREASE = -1 }
@export var icon : Texture2D = preload("res://Assets/Icones/medal2.png")
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@export var text : String
@export var baseCost : int :
set(value):
baseCost = value
cost = value
@export_range(0.001, 999, 0.001, "hide_slider") var value : float
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@export_range(-1, 100, 1, "hide_slider") var maxLevel : int = -1 ##[param -1] for infinite leveling
@export_group("Upgrade Scaling")
@export var upgradeDirection : UPGRADE_DIRECTION = UPGRADE_DIRECTION.INCREASE
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@export var upgradeScaleType : SCALE_TYPE = SCALE_TYPE.NONE
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@export var costScaleType : SCALE_TYPE = SCALE_TYPE.LINEAR
@export var costModificator : float
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var cost : int
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var level : int = 0
var isLevelMax : bool :
get(): return maxLevel == level
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func upgradeProperty(tower: Variant, property: String) -> void:
tower.set(property, getNextValue(tower.get(property)))
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func upgradeUpgrade() -> void:
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level += 1
Game.money -= cost
cost += costModificator
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func canUpgrade():
return not isLevelMax && Game.money > cost
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func getNextValue(oldValue):
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match upgradeScaleType:
SCALE_TYPE.NONE: return oldValue + value
SCALE_TYPE.LINEAR: return oldValue + (value * upgradeDirection * level)