TowerDefense/Upgrades/Upgrade.gd

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GDScript3
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2025-09-03 18:39:58 +02:00
extends Resource
class_name Upgrade
enum SCALE_TYPE { LINEAR, EXP, LOG }
enum UPGRADE_DIRECTION { INCREASE = 1, DECREASE = -1 }
@export var icon : Texture2D = preload("res://Assets/Icones/medal2.png")
@export var text : String = "Upgrade"
@export var baseCost : int = 50
@export_range(1, INF, 1, "hide_slider") var value : float
@export_range(-1, 100, 1, "hide_slider") var maxLevel : int = -1 ##[param -1] for infinite leveling
@export_group("Upgrade Scaling")
@export var upgradeDirection : UPGRADE_DIRECTION = UPGRADE_DIRECTION.INCREASE
@export var upgradeScaleType : SCALE_TYPE = SCALE_TYPE.LINEAR
@export var costScaleType : SCALE_TYPE = SCALE_TYPE.LINEAR
@export var costModificator : float
var cost : int = baseCost
var level : int = 0
var isLevelMax : bool :
get(): return maxLevel == level
func upgrade(subject) -> void:
pass
func upgradeUpgrade() -> void:
cost += baseCost
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func canUpgrade():
return not isLevelMax && TheCube.money > cost
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func getNextValue(oldValue):
return oldValue + (value * upgradeDirection * level)