TowerDefense/UI/start_menu.gd

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GDScript3
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@tool
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extends Control
var levels : Array[String]
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func _on_quit_button_pressed() -> void:
get_tree().quit()
func _ready() -> void:
%LevelContainer.get_children().map(%LevelContainer.remove_child)
levels = Game.getPackedScenesPaths(Game.RESOURCE_TYPE.LEVEL)
for i in levels.size():
var levelButton : Button = Button.new()
levelButton.text = "Level " + str(i + 1)
%LevelContainer.add_child(levelButton)
if not Engine.is_editor_hint():
levelButton.pressed.connect(Transition.gotoLevel.bind(levels[i]))