39 lines
1.1 KiB
GDScript
39 lines
1.1 KiB
GDScript
extends Camera3D
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const SCREEN_MARGIN : int = 50
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const SCREEN_MOVEMENT_SPEED : float = .05
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@export var curve : Curve
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func _ready() -> void:
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curve.bake()
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func _process(_delta: float) -> void:
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var windowSize : Vector2i = get_window().size
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var mousePosition : Vector2 = get_viewport().get_mouse_position()
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if mousePosition.x < SCREEN_MARGIN:
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position.x += -SCREEN_MOVEMENT_SPEED
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if mousePosition.y < SCREEN_MARGIN:
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position.z += -SCREEN_MOVEMENT_SPEED
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if mousePosition.x > windowSize.x - SCREEN_MARGIN:
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position.x += SCREEN_MOVEMENT_SPEED
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if mousePosition.y > windowSize.y - SCREEN_MARGIN:
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position.z += SCREEN_MOVEMENT_SPEED
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func _input(event: InputEvent) -> void:
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if not event is InputEventMouseButton:
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return
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var newPosition : float = position.y
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if event.button_index == MOUSE_BUTTON_WHEEL_UP:
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newPosition = clampf(newPosition - .2, curve.min_domain, curve.max_domain)
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elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
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newPosition = clampf(newPosition + .2, curve.min_domain, curve.max_domain)
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rotation.x = deg_to_rad(curve.sample(newPosition))
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position.y = newPosition
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