TowerDefense/Tiles/cube.gd

18 lines
273 B
GDScript

extends StaticBody3D
class_name TheCube
@export var max_life : int = 50
var health : int = max_life :
set(value):
health = value
if health <= 0:
death()
func take_damage(damage : int) -> void:
health -= damage
print(health)
func death():
print("GAME OVER")