34 lines
695 B
GDScript
34 lines
695 B
GDScript
extends Upgrade
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class_name CubeUpgrade
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enum TYPE {
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TIER,
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MAX_HEALTH,
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WAVE_HEALTH_REGEN,
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WAVE_MONEY,
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BOOST_REGEN_ENERGY,
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}
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@export var type : TYPE
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func canUpgrade() -> bool:
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return super.canUpgrade() && (type != TYPE.TIER || Game.maxTier < Game.tier)
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func upgrade(_subject = null) -> bool:
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if not canUpgrade():
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return false
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match type:
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TYPE.TIER: upgradeProperty(Game, "tier")
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TYPE.MAX_HEALTH: upgradeProperty(Game, "max_health")
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TYPE.WAVE_HEALTH_REGEN: upgradeProperty(Game, "wave_health_regen")
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TYPE.WAVE_MONEY: upgradeProperty(Game, "wave_money")
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TYPE.BOOST_REGEN_ENERGY: upgradeProperty(Game, "energy_boost")
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upgradeUpgrade()
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#Game.changed.emit()
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return true
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