TowerDefense/Upgrades/TowerUpgrade.gd
Varylios d352574618 feat: add James Boss
-  Add standard boss class
 - Improve projectile
 - Update layer and mask collision
2025-09-14 01:31:18 +02:00

33 lines
678 B
GDScript

extends Upgrade
class_name TowerUpgrade
enum TYPE {
MAX_ENERGY,
ENERGY_REGEN,
ENERGY_COST,
DAMAGE,
AOE_INCREASE,
COOLDOWN,
}
@export var type : TYPE
func upgrade(tower: Tower = null) -> bool:
if not canUpgrade():
return false
match type:
TYPE.MAX_ENERGY: upgradeProperty(tower, "max_energy")
TYPE.ENERGY_REGEN: upgradeProperty(tower, "energy_regen")
TYPE.ENERGY_COST: upgradeProperty(tower, "energy_cost")
TYPE.DAMAGE: upgradeProperty(tower.projectile, "damage")
TYPE.AOE_INCREASE: upgradeProperty(tower.projectile.damageArea, "radius")
TYPE.COOLDOWN: upgradeProperty(tower, "action_cooldown")
upgradeUpgrade()
tower.changed.emit()
return true