TowerDefense/Globals/EventBus.gd
2025-09-06 22:08:29 +02:00

44 lines
1 KiB
GDScript

@tool
extends Node
@warning_ignore_start("unused_signal")
## [b]Emitter[/b] : [method GuiButton][br]
## [b]Subscriber[/b] : [method TowerManager]
signal tower_selected(towerType : Tower.TYPE)
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : gui.gd
signal tower_count_changed(count : int)
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : gui.gd
signal team_in_action_changed(count : int)
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : gui.gd
signal team_in_rest_changed(count : int)
## [b]Emitter[/b] : [Projectile][br]
## [b]Subscriber[/b] : [code]null[/code]
signal projectile_shooted(projectile: Projectile, startPosition: Vector3)
## [b]Emitter[/b] : [WorldManager][br]
## [b]Subscriber[/b] : [Game]
signal player_has_won
## [b]Emitter[/b] : [WorldManager][br]
## [b]Subscriber[/b] : gui.gd
signal wave_has_change(waveNumber : int, timeRemaining : float)
## [b]Emitter[/b] : [gui.gd][br]
## [b]Subscriber[/b] : [WorldManager]
signal lauch_next_wave
@warning_ignore_restore("unused_signal")