TowerDefense/Levels/world.gd
2025-09-01 00:01:35 +02:00

11 lines
256 B
GDScript

extends Node3D
var selected_collider : CollisionObject3D
func _ready() -> void:
$WaveManager.spawn_next_wave()
EventBus.projectile_shooted.connect(onProjectileShooted)
func onProjectileShooted(projectile : Projectile) -> void:
add_child(projectile)