TowerDefense/Projectiles/Draft/projectile_pierre.gd
2025-09-16 22:53:36 +02:00

10 lines
212 B
GDScript

extends Sprite3D
var impact : GPUParticles3D = preload("uid://c5rx5scnkh3fb").instantiate()
func _ready() -> void:
$SFXCreate.play()
func on_impact() -> void:
get_tree().root.add_child(impact)
queue_free()