TowerDefense/Globals/EventBus.gd
2025-06-18 12:19:43 +02:00

51 lines
986 B
GDScript

extends Node
#Emitter : TowerButton.gd
#Subscriber : World.gd
signal tower_selected(tower : PackedScene, tower_button : TowerButton)
#Emitter : World.gd
#Subscriber : HeroIcon.gd
signal tower_builded(tower : PackedScene)
#Emitter :
#Subscriber : tower.gd
signal tower_upgraded(tower_to_upgrade : String, upgrade : TowerUpgrade)
#Emitter : cube.gd
#Subscriber : progress_bar_cube_integrity.gd
signal cube_integrity_changed(_value : int, _max_value : int)
#Emitter : cube.gd
#Subscriber : label_money.gd
signal money_changed(_value : int)
#Emitter : cube.gd
#Subscriber : label_team.gd
signal tower_count_changed(_value : int)
#Emitter : cube.gd
#Subscriber : label_team.gd
signal team_in_action_changed(_value : Array)
#Emitter : bullet.gd
#Subscriber : bullet_container.gd
signal bullet_shooted(_value : Bullet)
#Emitter : enemy.gd
#Subscriber : cube.gd
signal money_received(_value : int)
#Emitter : world.gd
#Subscriber : cube.gd
signal money_spent(_value : int)