TowerDefense/Levels/Scripts/Camera.gd
2025-09-07 10:52:05 +02:00

50 lines
1.2 KiB
GDScript

extends Camera3D
const SCREEN_MARGIN : int = 15
const SCREEN_MOVEMENT_SPEED : float = .08
@export var curve : Curve
var shouldMove : bool = true
func _ready() -> void:
curve.bake()
func _process(_delta: float) -> void:
if not shouldMove:
return
var windowSize : Vector2i = get_window().size
var mousePosition : Vector2 = get_viewport().get_mouse_position()
if mousePosition.x < SCREEN_MARGIN:
position.x += -SCREEN_MOVEMENT_SPEED
if mousePosition.y < SCREEN_MARGIN:
position.z += -SCREEN_MOVEMENT_SPEED
if mousePosition.x > windowSize.x - SCREEN_MARGIN:
position.x += SCREEN_MOVEMENT_SPEED
if mousePosition.y > windowSize.y - SCREEN_MARGIN:
position.z += SCREEN_MOVEMENT_SPEED
func _notification(what: int) -> void:
match what:
NOTIFICATION_WM_MOUSE_ENTER: shouldMove = true
NOTIFICATION_WM_MOUSE_EXIT: shouldMove = false
func _input(event: InputEvent) -> void:
if not event is InputEventMouseButton:
return
var newPosition : float = position.y
match event.button_index:
MOUSE_BUTTON_WHEEL_UP: newPosition -= .2
MOUSE_BUTTON_WHEEL_DOWN: newPosition += .2
newPosition = clampf(newPosition, curve.min_domain, curve.max_domain)
rotation.x = deg_to_rad(curve.sample(newPosition))
position.y = newPosition