TowerDefense/Tiles/tile.gd
2025-09-14 12:52:01 +02:00

10 lines
176 B
GDScript

extends StaticBody3D
class_name GameTile
enum TYPE { PATH, TOWER, SCENE }
@export var type : TYPE
func _ready() -> void:
$CollisionShape3D.debug_color = Color.TRANSPARENT