TowerDefense/game_menu.gd
2025-08-25 23:42:09 +02:00

22 lines
468 B
GDScript

extends Control
var selected_tower
func _ready() -> void:
EventBus.tower_selected.connect(_on_EventBus_tower_selected)
func _on_EventBus_tower_selected(tower : PackedScene, tower_button : TowerButton):
selected_tower = tower
func _on_button_return_desktop_pressed() -> void:
get_tree().quit()
func _on_button_back_to_start_screen_pressed() -> void:
Transition.goto("res://UI/start_menu.tscn")
func _on_button_continue_pressed() -> void:
visible = false