TowerDefense/Levels/Scripts/Resource/Level.gd
2025-09-01 11:18:44 +02:00

13 lines
341 B
GDScript

@tool
extends Resource
class_name Level
@export var waves : Array[Wave]
@export var auto_start : bool = false
@export var allowedTowers : Array[Tower.TYPE] : set = allowedTowersHasChanged
func allowedTowersHasChanged(value) -> void:
allowedTowers = value
if Engine.is_editor_hint():
EventBus.allowedTowerHasChange.emit(allowedTowers)