TowerDefense/Globals/EventBus.gd
2025-09-01 13:52:14 +02:00

90 lines
2.2 KiB
GDScript

@tool
extends Node
## [b]Emitter[/b] : [method TowerButton._ready][br]
## [b]Subscriber[/b] : [method TowerManager._init]
signal tower_selected(towerType : Tower.TYPE)
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] hero_icon.gd:
signal tower_builded(tower : Tower)
## [b]Emitter[/b] : [UpgradeButton][br]
## [b]Subscriber[/b] : [Tower]
signal tower_upgraded(tower_to_upgrade : String, upgrade : TowerUpgrade)
## [b]Emitter[/b] : [TheCube][br]
## [b]Subscriber[/b] : cube_integrity.gd
signal cube_integrity_changed(_value : int, _max_value : int)
## [b]Emitter[/b] : [TheCube][br]
## [b]Subscriber[/b] : label_money.gd
signal money_changed(_value : int)
## [b]Emitter[/b] : [TheCube][br]
## [b]Subscriber[/b] : [WorldManager]
signal cube_ready(theCube : TheCube)
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : label_team.gd
signal tower_count_changed(_value : int)
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : label_team.gd, label_tower_on_terrain.gd
signal team_in_action_changed(_value : int)
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : label_tower_in_cube[TheCube]
signal team_in_rest_changed(_value : int)
## [b]Emitter[/b] : [Projectile][br]
## [b]Subscriber[/b] : [code]null[/code]
signal projectile_shooted(_value : Projectile)
## [b]Emitter[/b] : [Enemy][br]
## [b]Subscriber[/b] : [TheCube]
signal money_received(_value : int)
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : [TheCube]
signal money_spent(_value : int)
## [b]Emitter[/b] : [WorldManager][br]
## [b]Subscriber[/b] : [TheCube]
signal player_has_won()
## [b]Emitter[/b] : [TheCube][br]
## [b]Subscriber[/b] : [WorldManager]
signal player_defeated()
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : [code]null[/code]
signal open_shop()
## [b]Emitter[/b] : [TowerManager][br]
## [b]Subscriber[/b] : [code]null[/code]
signal close_shop()
## [b]Emitter[/b] : [Tower][br]
## [b]Subscriber[/b] : [TowerButton]
signal energy_has_changed(tower : Tower)
## [b]Emitter[/b] : [WorldManager], [Level][br]
## [b]Subscriber[/b] : gui.gd
signal allowedTowerHasChange(allowedTowers : Array[Tower.TYPE])
## [b]Emitter[/b] : [WorldManager][br]
## [b]Subscriber[/b] : [code]null[/code]
signal waveHasChange(waveNumber : int)