TowerDefense/UI/start_menu.gd
2025-09-04 17:59:23 +02:00

20 lines
523 B
GDScript

@tool
extends Control
var levels : Array[String]
func _on_quit_button_pressed() -> void:
get_tree().quit()
func _ready() -> void:
%LevelContainer.get_children().map(%LevelContainer.remove_child)
levels = Helper.getPackedScenesPaths(Helper.RESOURCE_TYPE.LEVEL)
for i in levels.size():
var levelButton : Button = Button.new()
levelButton.text = "Level " + str(i + 1)
%LevelContainer.add_child(levelButton)
if not Engine.is_editor_hint():
levelButton.pressed.connect(Transition.gotoLevel.bind(levels[i]))