31 lines
784 B
GDScript
31 lines
784 B
GDScript
extends HBoxContainer
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var tower : Tower
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func _ready() -> void:
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EventBus.tower_selected.connect(onTowerSelected)
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EventBus.tower_changed.connect(onEnergyChanged)
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func onTowerSelected(towerType : Tower.TYPE) -> void:
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if towerType == Tower.TYPE.NONE:
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visible = false
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tower = null
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return
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tower = Game.towers.get(towerType)
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%TowerIcon.texture = tower.icone
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%TowerName.text = tower.tower_name
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%TowerDamage.text = "Dmg : %d" % tower.projectileRessource.damage
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%TowerCooldown.text = "cooldown : %.1f" % tower.action_cooldown
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# TODO Check for better UI to display it
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#%TowerBio.text = tower.bio
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onEnergyChanged(tower)
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visible = true
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func onEnergyChanged(_tower : Tower) -> void:
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if _tower == tower:
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%TowerEnergy.text = "%d/%d" % [ tower.energy, tower.max_energy ]
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