20 lines
519 B
GDScript
20 lines
519 B
GDScript
@tool
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extends Control
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var levels : Array[String]
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func _on_quit_button_pressed() -> void:
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get_tree().quit()
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func _ready() -> void:
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%LevelContainer.get_children().map(%LevelContainer.remove_child)
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levels = Game.getPackedScenesPaths(Game.RESOURCE_TYPE.LEVEL)
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for i in levels.size():
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var levelButton : Button = Button.new()
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levelButton.text = "Level " + str(i + 1)
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%LevelContainer.add_child(levelButton)
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if not Engine.is_editor_hint():
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levelButton.pressed.connect(Transition.gotoLevel.bind(levels[i]))
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