TowerDefense/Levels/Map 2/level_2.tres

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[gd_resource type="Resource" script_class="Level" load_steps=7 format=3 uid="uid://hlv6kd67wipi"]
[ext_resource type="Script" uid="uid://cuhq6u67cbbqm" path="res://Levels/Scripts/Resource/Level.gd" id="1_e3k30"]
[ext_resource type="Script" uid="uid://chu8s12rtdeqx" path="res://Levels/Scripts/Resource/Wave.gd" id="2_8ao5l"]
[ext_resource type="Script" uid="uid://blxx3vs2wnfet" path="res://Levels/Scripts/Resource/Troop.gd" id="3_7ih4a"]
[sub_resource type="Resource" id="Resource_7ih4a"]
script = ExtResource("3_7ih4a")
enemy = "uid://dknt1oiyei5e5"
number_to_spawn = 1
lane_to_spawn = 0
spawn_delay = 1.0
[sub_resource type="Resource" id="Resource_m8w28"]
script = ExtResource("3_7ih4a")
enemy = "uid://cyvhv1ih2s762"
number_to_spawn = 1
lane_to_spawn = 1
spawn_delay = 1.0
[sub_resource type="Resource" id="Resource_t4hlm"]
script = ExtResource("2_8ao5l")
troops = Array[ExtResource("3_7ih4a")]([SubResource("Resource_7ih4a"), SubResource("Resource_m8w28")])
[resource]
script = ExtResource("1_e3k30")
waves = Array[ExtResource("2_8ao5l")]([SubResource("Resource_t4hlm")])
auto_start = false
allowedTowers = Array[int]([])
laneCount = 2