TowerDefense/Globals/EventBus.gd
2025-08-26 19:26:36 +02:00

68 lines
1.3 KiB
GDScript

extends Node
#Emitter : TowerButton.gd
#Subscriber : World.gd
signal tower_selected(tower : PackedScene)
#Emitter : World.gd
#Subscriber : HeroIcon.gd
signal tower_builded(tower : PackedScene)
#Emitter : UpgradeButton.gd
#Subscriber : tower.gd
signal tower_upgraded(tower_to_upgrade : String, upgrade : TowerUpgrade)
#Emitter : cube.gd
#Subscriber : progress_bar_cube_integrity.gd
signal cube_integrity_changed(_value : int, _max_value : int)
#Emitter : cube.gd
#Subscriber : label_money.gd
signal money_changed(_value : int)
#Emitter : cube.gd
#Subscriber : label_team.gd
signal tower_count_changed(_value : int)
#Emitter : PlayerManager.gd
#Subscriber : label_team.gd, label_tower_on_terrain.gd
signal team_in_action_changed(_value : Array)
#Emitter : PlayerManager.gd
#Subscriber : label_tower_in_cube.gd
signal team_in_rest_changed(_value : Array)
#Emitter : bullet.gd
#Subscriber : bullet_container.gd
signal bullet_shooted(_value : Bullet)
#Emitter : enemy.gd
#Subscriber : cube.gd
signal money_received(_value : int)
#Emitter : world.gd
#Subscriber : cube.gd
signal money_spent(_value : int)
#Emitter : spawner.gd
#Subscriber : cube.gd
signal player_has_won()
#Emitter : PlayerManager.gd
#Subscriber : game_menu.gd
signal open_shop()
#Emitter : PlayerManager.gd
#Subscriber : game_menu.gd
signal close_shop()