TowerDefense/bullet_container.gd
2025-08-31 21:30:50 +02:00

8 lines
205 B
GDScript

extends Node3D
func _ready() -> void:
EventBus.projectile_shooted.connect(_on_EventBus_projectile_shooted)
func _on_EventBus_projectile_shooted(projectile : Projectile) -> void:
add_child(projectile)