TowerDefense/Globals/transition.tscn
2025-08-21 16:06:02 +02:00

37 lines
1.4 KiB
Text

[gd_scene load_steps=4 format=3 uid="uid://csdix1ygo386u"]
[ext_resource type="Shader" uid="uid://c31b4mkeyaqhy" path="res://Assets/Shaders/transition.gdshader" id="1_inf52"]
[ext_resource type="Script" uid="uid://d1s1axal8vmdn" path="res://Globals/transition.gd" id="2_x2rwd"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2cbuu"]
shader = ExtResource("1_inf52")
shader_parameter/use_sprite_alpha = true
shader_parameter/use_transition_texture = false
shader_parameter/transition_type = 2
shader_parameter/position = Vector2(0, 0)
shader_parameter/invert = false
shader_parameter/grid_size = Vector2(50, 30)
shader_parameter/rotation_angle = 0.0
shader_parameter/stagger = Vector2(0, 0)
shader_parameter/stagger_frequency = Vector2i(2, 2)
shader_parameter/flip_frequency = Vector2i(1, 1)
shader_parameter/basic_feather = 0.0
shader_parameter/use_mask_size = false
shader_parameter/mask_size = Vector2(100, 100)
shader_parameter/edges = 4
shader_parameter/shape_feather = 0.0
shader_parameter/sectors = 1
shader_parameter/clock_feather = 0.0
shader_parameter/progress = 11.0
shader_parameter/progress_bias = Vector2(1, 1)
[node name="Transition" type="ColorRect"]
z_index = 1000
material = SubResource("ShaderMaterial_2cbuu")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
script = ExtResource("2_x2rwd")