TowerDefense/Levels/Scripts/Camera.gd
Varylios 868810ca82 refactor: projectiles logic
- add hitscan
 - add camera arrow key move
2025-09-20 19:58:50 +02:00

64 lines
1.7 KiB
GDScript

extends Camera3D
const SCREEN_MARGIN : int = 15
const SCREEN_MOVEMENT_SPEED : float = .08
@export var curve : Curve
var shouldMove : bool = true
func _ready() -> void:
curve.bake()
rotation.x = deg_to_rad(curve.min_value)
position.y = curve.max_domain
func _process(_delta: float) -> void:
if not shouldMove:
return
var windowSize : Vector2i = get_window().size
var mousePosition : Vector2 = get_viewport().get_mouse_position()
if mousePosition.x < SCREEN_MARGIN:
position.x -= SCREEN_MOVEMENT_SPEED
elif mousePosition.x > windowSize.x - SCREEN_MARGIN:
position.x += SCREEN_MOVEMENT_SPEED
if mousePosition.y < SCREEN_MARGIN:
position.z -= SCREEN_MOVEMENT_SPEED
elif mousePosition.y > windowSize.y - SCREEN_MARGIN:
position.z += SCREEN_MOVEMENT_SPEED
func _notification(what: int) -> void:
match what:
NOTIFICATION_WM_MOUSE_ENTER: shouldMove = true
NOTIFICATION_WM_MOUSE_EXIT: shouldMove = false
func _input(event: InputEvent) -> void:
if event is InputEventMouseButton:
onEventMouseButton(event)
elif event is InputEventKey:
onEventKey(event)
func onEventMouseButton(event: InputEventMouseButton) -> void:
var newPosition : float = position.y
match event.button_index:
MOUSE_BUTTON_WHEEL_UP: newPosition -= .2
MOUSE_BUTTON_WHEEL_DOWN: newPosition += .2
newPosition = clampf(newPosition, curve.min_domain, curve.max_domain)
rotation.x = deg_to_rad(curve.sample(newPosition))
position.y = newPosition
func onEventKey(event: InputEventKey) -> void:
match event.keycode:
KEY_LEFT: position.x -= SCREEN_MOVEMENT_SPEED * 4
KEY_RIGHT: position.x += SCREEN_MOVEMENT_SPEED * 4
KEY_UP: position.z -= SCREEN_MOVEMENT_SPEED * 4
KEY_DOWN: position.z += SCREEN_MOVEMENT_SPEED * 4