TowerDefense/project.godot
2025-10-15 16:37:48 +02:00

118 lines
5.2 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[addons]
resources_spreadsheet_view/array_color_tint=100.0
resources_spreadsheet_view/color_rows=true
resources_spreadsheet_view/array_min_width=128.0
resources_spreadsheet_view/resource_preview_size=32.0
resources_spreadsheet_view/clip_headers=false
resources_spreadsheet_view/dupe_arrays=true
resources_spreadsheet_view/context_menu_on_leftclick=false
resources_spreadsheet_view/fold_docks=true
resources_spreadsheet_view/resource_cell_label_mode=1
resources_spreadsheet_view/freeze_first_column=true
[application]
config/name="Pole Pixel Defense Force"
run/main_scene="uid://2xw1yn1tmlcy"
config/features=PackedStringArray("4.5")
config/icon="res://icon.svg"
[audio]
buses/default_bus_layout="uid://002ihjl36jqn"
[autoload]
EventBus="*res://Globals/EventBus.gd"
Transition="*res://Globals/transition.tscn"
SignalLens="*res://addons/signal_lens/autoload/signal_lens_autoload.gd"
Game="*res://Globals/Game.gd"
AudioManager="*res://Globals/audio_manager.tscn"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
[editor_plugins]
enabled=PackedStringArray("res://addons/signal_lens/plugin.cfg")
[file_customization]
folder_colors={
"res://Assets/": "green",
"res://Enemies/": "orange",
"res://Enemies/Scenes/": "pink",
"res://Globals/": "blue",
"res://Levels/": "yellow",
"res://Levels/Scripts/": "blue",
"res://Projectiles/": "purple",
"res://Projectiles/Scenes/": "pink",
"res://Tiles/": "yellow",
"res://Towers/": "orange",
"res://Towers/Scenes": "pink",
"res://Towers/Scenes/": "pink",
"res://UI/": "green",
"res://Upgrades/": "purple",
"res://Waves/": "pink"
}
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
build={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(344, 20),"global_position":Vector2(353, 68),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
rest={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(263, 18),"global_position":Vector2(272, 66),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194308,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
spawn_next_wave={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
pause_game={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null)
]
}
test={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="tiles"
3d_physics/layer_2="enemy"
3d_physics/layer_3="tower"
3d_physics/layer_4="TheCube"