TowerDefense/UI/start_menu.gd
2025-09-07 19:53:01 +02:00

17 lines
555 B
GDScript

@tool
extends Control
var levels : Array[String]
func _ready() -> void:
%LevelContainer.get_children().map(%LevelContainer.remove_child)
levels = Helper.getPackedScenesPaths(Helper.RESOURCE_TYPE.LEVEL)
%QuitGame.pressed.connect(Helper.showConfirmPopup.bind("Quit game ?", self, Game.quitGame))
for i in levels.size():
var levelButton : Button = Button.new()
levelButton.text = "Level " + str(i + 1)
%LevelContainer.add_child(levelButton)
if not Engine.is_editor_hint():
levelButton.pressed.connect(Transition.gotoLevel.bind(levels[i]))