41 lines
1.2 KiB
GDScript
41 lines
1.2 KiB
GDScript
@tool
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extends Button
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class_name GuiButton
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var tower : Tower : set = towerLinked
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@export var texture : Texture2D :
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set(value):
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texture = value
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$TextureRect.texture = texture
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func towerLinked(value) -> void:
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tower = value
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if not tower:
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return
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$LeFond/Label.text = "%d €" % tower.price
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toggle_mode = true
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add_theme_stylebox_override("pressed", GameStyleBoxFlat.createWithColor(GameColor.COLOR.SELECTED))
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tower.changed.connect(onTowerChanged)
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tower.energy_changed.connect(func(): $EnergyBar.value = tower.energy)
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tower.state_changed.connect(updateDisabled)
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Game.money_changed.connect(updateDisabled)
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EventBus.tower_selected.connect(func(_type): set_pressed_no_signal(_type == tower.type))
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EventBus.cube_selected.connect(func(): set_pressed_no_signal(false))
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toggled.connect(func(state): EventBus.tower_selected.emit(tower.type if state else Tower.TYPE.NONE))
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tooltip_text = tower.name
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texture = tower.icone
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onTowerChanged()
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func onTowerChanged() -> void :
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disabled = not tower.selectable
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$EnergyBar.max_value = tower.max_energy
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$EnergyBar.visible = tower.selectable
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$LeFond.visible = tower.state == Tower.STATE.BLUEPRINT
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func updateDisabled() -> void:
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disabled = not tower.selectable
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