extends Path3D var particle_np := preload("uid://drnc0eus8n2oy") @export var duration : float = 6.0 @export var spawn_timer : float = 0.1 @export var spawn_number : int = 5 @export var color : Color var timer : float = 0.0 func _physics_process(delta: float) -> void: if timer >= spawn_timer: for i in range(spawn_number): add_particle() timer = 0.0 else: timer += delta func add_particle() -> void: var particle = particle_np.instantiate() particle.duration = duration add_child(particle) particle.sprite.modulate = color particle.sprite.position.x = randf_range(-2.0,2.0)