@tool extends Node @warning_ignore_start("unused_signal") ## [b]Emitter[/b] : [param gui.gd], [TowerManager][br] ## [b]Subscriber[/b] : [param InfoPanel.gd], [GuiButton], [param gui.gd] signal cube_selected ## [b]Emitter[/b] : [GuiButton][br] ## [b]Subscriber[/b] : [TowerManager] signal tower_selected(towerType : Tower.TYPE) ## [b]Emitter[/b] : [TowerManager][br] ## [b]Subscriber[/b] : gui.gd signal tower_count_changed(count : int) ## [b]Emitter[/b] : [TowerManager][br] ## [b]Subscriber[/b] : gui.gd signal team_in_action_changed(count : int) ## [b]Emitter[/b] : [TowerManager][br] ## [b]Subscriber[/b] : gui.gd signal team_in_rest_changed(count : int) ## [b]Emitter[/b] : [Projectile][br] ## [b]Subscriber[/b] : [code]null[/code] signal projectile_shooted(projectile: Projectile, transform: Transform3D) ## [b]Emitter[/b] : [WorldManager][br] ## [b]Subscriber[/b] : [Game] signal player_has_won ## [b]Emitter[/b] : [WorldManager][br] ## [b]Subscriber[/b] : [Game] signal wave_finished ## [b]Emitter[/b] : [WorldManager][br] ## [b]Subscriber[/b] : gui.gd signal wave_has_change(waveNumber : int, timeRemaining : float) ## [b]Emitter[/b] : [gui.gd][br] ## [b]Subscriber[/b] : [WorldManager] signal lauch_next_wave ## [b]Emitter[/b] : [gui.gd][br] ## [b]Subscriber[/b] : [TowerManager] signal mouse_entered_gui ## [b]Emitter[/b] : [gui.gd][br] ## [b]Subscriber[/b] : [TowerManager] signal mouse_exited_gui @warning_ignore_restore("unused_signal")