[gd_scene load_steps=7 format=3 uid="uid://db6aq2wdrcjtp"] [ext_resource type="PackedScene" uid="uid://trg7ag3dqr2l" path="res://Towers/tower.tscn" id="1_ki73m"] [ext_resource type="Texture2D" uid="uid://m6jwakrus50v" path="res://Assets/Icones/sea-star.svg" id="2_n34tq"] [ext_resource type="PackedScene" uid="uid://df8u7dogl4wi0" path="res://Projectiles/Scenes/projectile-Victoria.tscn" id="4_sf52i"] [ext_resource type="Texture2D" uid="uid://315k07rsgf6t" path="res://Assets/Characters/Female1.png" id="5_2rqsg"] [sub_resource type="SphereShape3D" id="SphereShape3D_sf52i"] radius = 4.0 [sub_resource type="ViewportTexture" id="ViewportTexture_n34tq"] viewport_path = NodePath("EnergyBar3D/SubViewport") [node name="Victoria" instance=ExtResource("1_ki73m")] tower_name = "Victoria" type = 4 icone = ExtResource("2_n34tq") bio = "" price = 666 damage = 5 projectileScene = ExtResource("4_sf52i") towerRange = SubResource("SphereShape3D_sf52i") action_cooldown = 1.5 max_energy = 50.0 energy_regen = 50.0 energy_cost = 50.0 [node name="Sprite3D" parent="." index="5"] texture = ExtResource("5_2rqsg") frame = 59 [node name="EnergyBar3D" parent="." index="6"] texture = SubResource("ViewportTexture_n34tq")