extends Control @onready var player_manager : PlayerManager = $"../../PlayerManager" func _ready() -> void: pass func _on_button_cube_pressed() -> void: pass # Replace with function body. func _on_button_quit_level_pressed() -> void: Transition.goto("res://UI/start_menu.tscn") func _on_button_quit_game_pressed() -> void: get_tree().quit() func _on_button_pierre_pressed() -> void: var can_build = true for tower in player_manager.towers: if tower is Pierre: can_build = false player_manager.selected_tower = tower #If can't build, tower is selected if can_build: #If Pierre is not builded then build it ! print("can build !") EventBus.tower_to_build.emit(load("res://Towers/pierre.tscn"))