extends Node3D class_name TowerList enum TOWERS { PIERRE, ALINE, MAXENCE, VICTORIA, EVAN, ALEX } func _ready() -> void: child_entered_tree.connect(_on_child_entered_tree) child_exiting_tree.connect(_on_child_exiting_tree) func _on_child_entered_tree(child): #EventBus.tower_count_changed.emit(get_children().count()) pass func _on_child_exiting_tree(child): #EventBus.team_in_action_changed.emit(get_children().count()) pass