@tool extends Node @warning_ignore_start("unused_signal") ## [b]Emitter[/b] : [method GuiButton][br] ## [b]Subscriber[/b] : [method TowerManager] signal tower_selected(towerType : Tower.TYPE) ## [b]Emitter[/b] : [Tower][br] ## [b]Subscriber[/b] [GuiButton], [gui.gd]: signal tower_changed(tower : Tower) ## [b]Emitter[/b] : [UpgradeButton][br] ## [b]Subscriber[/b] : [Tower] signal tower_upgraded(towerType : Tower.TYPE, upgrade : TowerUpgrade) ## [b]Emitter[/b] : [TowerManager][br] ## [b]Subscriber[/b] : gui.gd signal tower_count_changed(count : int) ## [b]Emitter[/b] : [TowerManager][br] ## [b]Subscriber[/b] : gui.gd signal team_in_action_changed(count : int) ## [b]Emitter[/b] : [TowerManager][br] ## [b]Subscriber[/b] : gui.gd signal team_in_rest_changed(count : int) ## [b]Emitter[/b] : [Projectile][br] ## [b]Subscriber[/b] : [code]null[/code] signal projectile_shooted(projectile: Projectile, startPosition: Vector3) ## [b]Emitter[/b] : [WorldManager][br] ## [b]Subscriber[/b] : [Game] signal player_has_won ## [b]Emitter[/b] : [WorldManager][br] ## [b]Subscriber[/b] : [code]null[/code] signal wave_has_change(waveNumber : int) ## [b]Emitter[/b] : [gui.gd][br] ## [b]Subscriber[/b] : [WorldManager] signal lauch_next_wave @warning_ignore_restore("unused_signal")