extends CharacterBody3D class_name Bullet var target : CharacterBody3D @export var speed : int = 20 var bullet_damage : int = 1 var start_position func _ready() -> void: global_position = start_position func _physics_process(delta: float) -> void: if is_instance_valid(target): velocity = global_position.direction_to(target.global_position) * speed look_at(target.global_position) move_and_slide() else: queue_free() func _on_impact_body_entered(body: Node3D) -> void: if body == target: var enemy : Enemy = body enemy.take_damage(bullet_damage) queue_free()