extends Control @onready var player_manager : PlayerManager = $"../../PlayerManager" func _ready() -> void: pass func _on_button_cube_pressed() -> void: pass # Replace with function body. func _on_button_quit_level_pressed() -> void: Transition.goto("res://UI/start_menu.tscn") func _on_button_quit_game_pressed() -> void: get_tree().quit()