; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Pole Pixel Defense Force" run/main_scene="uid://2xw1yn1tmlcy" config/features=PackedStringArray("4.4") config/icon="res://icon.svg" [autoload] EventBus="*res://Globals/EventBus.gd" Transition="*res://Globals/transition.tscn" SignalLens="*res://addons/signal_lens/autoload/signal_lens_autoload.gd" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 [editor_plugins] enabled=PackedStringArray("res://addons/LevelEditor/plugin.cfg", "res://addons/signal_lens/plugin.cfg") [file_customization] folder_colors={ "res://Assets/": "green", "res://Bullets/": "orange", "res://Globals/": "blue", "res://Scripts/": "blue", "res://Tiles/": "orange", "res://Towers/": "orange", "res://Upgrades/": "pink", "res://Waves/": "pink", "res://enemies/": "orange" } [input] build={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(344, 20),"global_position":Vector2(353, 68),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } rest={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(263, 18),"global_position":Vector2(272, 66),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [layer_names] 3d_physics/layer_1="floor" 3d_physics/layer_2="tower" 3d_physics/layer_3="baddy" 3d_physics/layer_4="cube"