; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [addons] resources_spreadsheet_view/array_color_tint=100.0 resources_spreadsheet_view/color_rows=true resources_spreadsheet_view/array_min_width=128.0 resources_spreadsheet_view/resource_preview_size=32.0 resources_spreadsheet_view/clip_headers=false resources_spreadsheet_view/dupe_arrays=true resources_spreadsheet_view/context_menu_on_leftclick=false resources_spreadsheet_view/fold_docks=true resources_spreadsheet_view/resource_cell_label_mode=1 resources_spreadsheet_view/freeze_first_column=true [application] config/name="Pole Pixel Defense Force" run/main_scene="uid://2xw1yn1tmlcy" config/features=PackedStringArray("4.4") config/icon="res://icon.svg" [audio] buses/default_bus_layout="uid://002ihjl36jqn" [autoload] EventBus="*res://Globals/EventBus.gd" Transition="*res://Globals/transition.tscn" SignalLens="*res://addons/signal_lens/autoload/signal_lens_autoload.gd" Game="*res://Globals/Game.gd" AudioManager="*res://Globals/audio_manager.tscn" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 [editor_plugins] enabled=PackedStringArray("res://addons/signal_lens/plugin.cfg") [file_customization] folder_colors={ "res://Assets/": "green", "res://Enemies/": "orange", "res://Enemies/Scenes/": "pink", "res://Globals/": "blue", "res://Levels/": "yellow", "res://Levels/Scripts/": "blue", "res://Tiles/": "yellow", "res://Towers/": "orange", "res://Towers/Projectiles/": "orange", "res://Towers/Scenes": "pink", "res://Towers/Scenes/": "pink", "res://UI/": "green", "res://Upgrades/": "purple", "res://Waves/": "pink" } [input] ui_accept={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } ui_select={ "deadzone": 0.5, "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) ] } build={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(344, 20),"global_position":Vector2(353, 68),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } rest={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(263, 18),"global_position":Vector2(272, 66),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } spawn_next_wave={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } pause_game={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null) ] } test={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } [layer_names] 3d_physics/layer_1="tiles" 3d_physics/layer_2="enemy" 3d_physics/layer_3="tower" 3d_physics/layer_4="TheCube"