[gd_scene load_steps=6 format=3 uid="uid://ddm57pv5ox171"] [ext_resource type="Texture2D" uid="uid://c37o831e05ljr" path="res://Assets/Emotes/emote_hearts.png" id="1_sjjhj"] [ext_resource type="Script" uid="uid://c3cmwfdofbw0x" path="res://VFX/death_particles.gd" id="2_d4t8v"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u5ixm"] transparency = 2 alpha_scissor_threshold = 0.252 alpha_antialiasing_mode = 0 blend_mode = 1 shading_mode = 0 albedo_texture = ExtResource("1_sjjhj") billboard_mode = 2 billboard_keep_scale = true [sub_resource type="QuadMesh" id="QuadMesh_8oxv1"] material = SubResource("StandardMaterial3D_u5ixm") [sub_resource type="Curve" id="Curve_wov25"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.464378), 0.0, 0.0, 0, 0] point_count = 2 [node name="DeathParticles" type="CPUParticles3D"] emitting = false amount = 6 one_shot = true explosiveness = 1.0 mesh = SubResource("QuadMesh_8oxv1") direction = Vector3(1, 1, 0) spread = 180.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 0.5 initial_velocity_max = 1.0 scale_amount_curve = SubResource("Curve_wov25") script = ExtResource("2_d4t8v") [connection signal="finished" from="." to="." method="_on_finished"]