@tool class_name GameColor enum COLOR { HEALTH, ENERGY, SELECTED, SECONDARY, BACKGROUND_PANEL } const COLOR_HEALTH : Color = Color(0.921569, 0.419608, 0.415686, 1) const COLOR_ENERGY : Color = Color(0.921569, 0.890196, 0.415686, 1) const COLOR_SELECTED : Color = Color(0.721569, 0.600196, 0.355686, 1) const COLOR_SECONDARY : Color = Color(0.341, 0.082, 0.094, 0.0) const COLOR_BACKGROUND_PANEL : Color = Color(0.933, 0.933, 0.933, 1) const COLOR_FALLBACK : Color = Color(0.341176, 0.0823529, 0.0941176, 0) static func getColor(color : COLOR) -> Color : match color: COLOR.HEALTH : return COLOR_HEALTH COLOR.ENERGY : return COLOR_ENERGY COLOR.SELECTED : return COLOR_SELECTED COLOR.SECONDARY : return COLOR_SECONDARY COLOR.BACKGROUND_PANEL : return COLOR_BACKGROUND_PANEL _: return COLOR_FALLBACK